
A choices-matter, immersive RPG

You’re invited
The game is only
the beginning.
I’ve been building Snake Eyes for years. It’s a choices-matter, immersive RPG, and I’m finally ready to show you the Sigma Estate.
The Sigma Estate
One visit
changes everything.
Halloween has a history at the Sigma Estate. After one visit, our main character’s life will never be the same.
A glimpse of the world I’m building.

Across the table
Chance
and Choice
A tactical dice duel.
You each bring a Pack of six Remnants. Make the most of your roll and see who plays their hand better.
Screening room · Halloween 2026
Meet Isaiah
I’m Isaiah Young. I’m building Snake Eyes solo, and I’ve waited years to share this world with you.
My dev journal @isaiahismaking
Read the film transcript
It is Halloween 2026, and I have waited a literal decade for today, which is the announcement of my game, Snake Eyes.
When I was a sophomore in college, I told my little brother I would make him a game for his birthday, and I just never did. And over ten years later, I'm finally following through on that promise. This game, this book, this story has been cooking in my head.
Snake Eyes is a turn-based, tactical dice-rolling game tied with a choices-matter campaign.
Halloween is a very special night in Snake Eyes, because our main character actually starts off going to a Halloween party, thinking they would just play a game. But their life is bound to change forever.
I'm just a solo dev. It's still very much so in early development, and worst of all, I use AI. But I really hope that you'll see how much love I have truly poured into this game.
I hope you choose to subscribe to our newsletter. I'll see you guys soon with more updates.

